
Project Constraints
- Brief required gamified learning + savings dashboard.
- Needed to avoid overwhelming users with jargon.
- All content had to be digestible on desktop and mobile.
Tools Used: Figma, Adobe Photoshop, and Illustrator.- Needed to avoid overwhelming users with jargon.
- All content had to be digestible on desktop and mobile.
Timeline: 5 weeks.
Presented: May 2025
Presented: May 2025
Team
Maria Hallak: UX Design for dashboard, gamification system, microcopy.
Vicky Wang: Strategy lead & Savings Dashboard.
Hannah Hu: Design for learning hub, dashboard, landingpage and QA for prototyping.
Jennifer Yakob: UX/UI Design for dashboard, research,
and mobile wireframes.









AUdience
Target users are adults aged 20 to 35, often younger and underserved individuals
with low to medium financial literacy—or simply a lack of confidence or trust in the
overwhelming sea of financial advice. Through testing, we learned that these users
want encouragement, not lectures, and tools that meet them where they are.



Don’t just take our word for it